These files seem to be able to be used across games. If you did a custom install it will be in a folder called Ratings under the FMGS install directory. For example, 25 to 40 have a gap of 15.Anyone else's opinion would also be appreciated! In addition I have used 2 main tactics, Dragons Breath that uses an MC instead of AMC, and ZaZ Blue DM, but given the ratings files don't all have MC ratings I just used AMC.To answer @ZaZ question the ZaZ-100 ended up equal with MDW in picking 8 of the best 11 positional players. Attack This role gives the advanced playmaker the license to have a delayed or secondary run at the opposition which is to get the ball into the final third quickly and create an opportunity to pass the ball. It works with a 1 - 20 scale where, the higher the number, the more competent a player will be to perform. You may not copy and distribute the work in full.Football Manager, the Sports Interactive logo and generated in-game images are Sports Interactive. Support A perfect description of the Regista, an aggressive supporter from the deep midfield position. Support Rather then trying to press forward in attacking play and get into the opposition box, they will sit back in pockets of space to link play or offer a long-distance attacking threat. Higher Tendency To Punch can cause a goalkeeper to put more pressure on your defence by not catching the ball. gonna give it a go! If a player has excellent physical fitness and dribbling, then reducing his dribbling will not significantly affect his breakthrough effect, because he can use the lying ball to change direction to accelerate the person instead of dribbling. ZaZ said: This is the FM Genie Scout filter based on the study of ykykyk05251 for best attributes for each position of Blue 3.0 RPM (aka Blue DM). This gives a sense of the value of each attribute for each position.I have used these pieces to calculate values or weightings for the Genie Scout tool. Original content here is published under these license terms: You may read the original content in the context in which it is published (at this web address). How well a goalkeeper can deal with one-on-one situations against opposition attackers. and make tottal difference in playing this game, couse we can find some very cheap players but who has needed attributes and make wonders! Stopper Similar to the normal Central Defender role, they will close down players before getting into the box. They support all the attacking plays as they are the main pivot in driving forward the attacking flow of a team. Expand It is somewhere in between. He did a test and set all the "unimportant" attributes ( according to the attributes rating table ) to 1 and few important to 20 and he easily won the EPL. Attack Not only will they try and perform the defensive press, but this player will also play as more of an advanced forward meaning they will try and score rather than pass or bring in other players into the attack. amazing stuff! 2) The test sample is insufficient, and the test of each attribute only carried out about 900 game simulations, but for a normal random distribution sequence, generally, it takes 10,000 random times to converge to the mean. Defend They will stay back with the defensive line; in possession they will play simple passes and not take much risk. Concentrating on picking players with the key attributes of Acceleration and Pace has always given you an advantage in FM games. All of them try to focus on most important attributes in some way.Version 1: all ratings minus 25 (removes lower ratings and increases % gap of remaining)Version 2: all ratings under 50 minuts 25 (removes lower ratings and keeps gap of top)Version 3: all ratings minus difference to 100 (removes lower ratings and increases absolute gap of remaining)* Gap means the difference in rating between two attributes. Stopper The stopper is the defender who will step up a bit more and close down players, marking earlier in the defensive plays. !NEW in FM22! You can use these filters for comparison of players when you are buying players or to determine the best player for each role in your tactic from your squad. How well a goalkeeper can hold on to the ball when attempting to catch it. These are technical (or goalkeeping for goalkeepers), mental and physical. This gives a sense of the value of each attribute for each position. I suspect they will be fine for last years game but I haven't tested it. The calculation was 1-(1.039/1.648) or 36.95%. Once you have copied the file to the correct location you should be able to select my ratings file by clicking on the GS symbol in the top left of the screen, and then clicking Ratings in the drop down menu, and then MDW22 from the sub menu. The first observation is that you need to balance the ratings files. Contact Us | Copyright Notice | Privacy Policy | Cookie Policy, www.guidetofm.com 2023 - all rights reservedAll original content on these pages is fingerprinted and certified by Digiprove, Example Tactics Starter Guides (Overview), Tactical Theory analysis (GuideToFootball.com). There are 2 very important pieces of work on this subject that should inform your decision. hey! Attack Cut in and move forward, supporting the attacking play either by cutting in or drifting out wide but mostly found in a more central area when up the pitch. that would be fantastic from you! Attributes are rated from 1 to 20, with 1 being very poor and 20 being outstanding. We have detect that you're using an AdBlocker. At some stage I intend to complete last years save. 3) The influence of attribute on the outcome is non-linear. For a better experience, please enable JavaScript in your browser before proceeding. Here are the results:Disclaimer: I have used players out of the positions identified in the results, but in the main they have played the positions indicated. I recommend the g version which requires a small donation. Please. This question comes up a lot on the forum. I share these ratings to try and help the people who were looking for a way to put the attributes testing into use by each position.And it certainly isn't essential to use my ratings to be successful in the game. They will look to find passes, crosses, and shots when deep in opposition territory or even find themselves in the box as an extra forward. They are split into three categories on each players Profile screen. We use artificial intelligence to study the importance of attributes. It was put into a test league for 100,000 matches. He did a test and set all the "unimportant" attributes ( according to the attributes rating table ) to 1 and few important to 20 and he easily won the EPL. So I downloaded genie scout, uploaded the ratings and everything. Wigo said: hey! I would also like to derive the positions not covered. Expand OK so I had a quick play with the ratings files. Attack Straight forward attacking player or the striker. They are mainly based on FM-Arena performance tests, dividing players in three groups:- Defense: central defenders.- Transition: wingbacks and defensive midfielders.- Attack: wingers, central midfielders, advanced midfielders and strikers.Goalkeepers are also there, but they use my personal feelings instead of any tests, since it's hard to evaluate the most important attributes for goalkeepers.Link here, since I can't upload as attachment. Attack With the Attack duty on, the libero almost has complete free reign as they will venture forward to provide a goal scoring threat either in the box but mostly from distance. Expand I'll do my poor man's version too, with only the most important attributes, so it puts more importance on those attributes and gives good cheaper players. Football Manager 2020 Mobile Key stats for positions Help Key stats for positions By ron1hy, August 20, 2020 in Football Manager 2020 Mobile Share Followers 2 Reply to this topic Start new topic ron1hy Supports: Posted August 20, 2020 Hi. Attack A very brave keeper who will travel far outside their area and be heavily involved with the ball at their feet. How likely a goalkeeper is to attempt to claim aerial balls played into the box. Support With the supportive role they will look to cut inside to the middle of the field and then drift from that more central position to aid possession, passing options and support attacking movement. [Community Challenge] Traits/PPMs For Different Roles! The last group is given by AI. So I have attempted to blend these to get to a result that we can all use. Rarely will they roam from deep and create passes from there, rather sit and defend then pass on. If you ask then I'd trust the actual test result. For example, the test results have almost no impact on the outcome of shooting, but explosive power has a great impact on the outcome. Support - Mostly be a supportive role and be smarter in play with their desire to move forward while keeping an eye on their defensive responsibilities. Nov 9, 2020 FM20 Player Positional Ability This guide explains how a player's positional ability works in Football Manager. The official Football Manager site can be found at footballmanager.com and the official forums can be found at community.sigames.com. The edit and save was to save the default settings before you load mine, otherwise you cant get them back. A player with 20 in every attribute would get 100% for all positions. Expand Download copy. I hope this helps someone.Enjoy. well i had general idea about how some attributes are more important then others, but different people talking different things and it makes confuse for me personally very difficult to understand how come in the game of shooting the ball in to the net finishing is not making difference :/ same as in my opinion other one of most important thing in football is DESITION making test again shows that is not important attribute in FM head skreching stuff but in other hand if someone can test and find properly what attributes really makes difference and which ones not it could be revolutionary! We have detect that you're using an AdBlocker. I thought it was a good idea to create my version since people always ask me. Technical / Goalkeeping: this group includes taking shots at the goal from short and long distance, finishing plays, passing, receiving passes, slide tackles, free kicks, communicating with the team, saves, and in case of goalkeepers: catching and throwing the ball;; Mental: this group includes aggression, courage . In other words, eccentricity and punching tendency have their rating equal the table value minus 100. Page created in 13.188 seconds. in link its only GRF file :/. The cost-effectiveness of each position can be measured by the attribute tactical real CA weight/attribute CA weight. Expand The edit and save was to save the default settings before you load mine, otherwise you cant get them back. Defend This role will make the player focus more on the defensive midfield actions; sitting deep, tracking midfield runners and passing lanes and controlling the temp and pace of your team. Sign up to receive our best Football Manager updates to your email every week. If you simply drop the file in the Ratings folder, you can simply click "Rating" in Genie Scout and the file will be there to select. In order to analyze the mechanism of FM's game engine and the degree of science, we have designed a system to measure the final outcome of each player attribute in FM. That image is available in FM Scout, based on weights from FM Editor. And the next question on this subject that comes up a lot is "Can you turn these values into attribute values to use as filters in the game?". Keep in mind that they are not a defensive anchor however unless their attributes, personality, traits, your tactics and more guide them in that direction. Positive or negative, in order to continue to iterate on the multi-layer network, knowing that iteratively produces the best 11-person combination that AI thinks.We trained about 140 machines for 3 weeks, simulated 40 million games, and got convergence results.5. fm-arena.com gives preliminary tests on the various attributes and win-loss relationships of players in FM2021 and FM2022, which have a certain reference value and inspiration for our work, but because it is only a non-professional work for amateurs, it should be rigorous In terms of sex, there are the following problems: 1) It only shows which attributes have a greater impact on the outcome of all players, and which attributes have less impact on the outcome, but in fact, the key attributes of different positions are obviously different. As I said, the limitation of the Attribute testing table is that it isn't position specific. The limitation of this work is that it is not positional. Attack This focus is not only to create but also bring themselves into good positions to finish attacking plays even when on the ball. The limitation of this work is that it is not positional. Detailed information about each role. What do I mean by this, well have a look at the screenshot below. The goal (excuse the pain) is to get the ball in the back of the net and they have that knack or instinct for finding goals. Here is the download link to my updated ratings file for Genie Scout.https://www.dropbox.com/s/r55jwbdutrq19n6/MDW22.grf?dl=0You should save the standard FMGS ratings file before loading and changing this file so you can reload the default if you are not happy with my ratings.The standard place for Genie Scout ratings files is C:\FM Genie Scout 22g\Ratings. Roles: The weightings have only been developed by position and not across all positions so need adjusting in terms of weight for each position. As it sits it favours Strikers and AMs too much and there are no GKs anywhere to be seen. i made filters for every position first i add all skill attributes of every position what is required for example for advanced forvard i add all skills what is marked in game as important atributes then i look at "test excel sheet" and then adjust those skills how it shows like finishing 8, dribbling 8,acceleration 10 and so on you can add + or - in filter search depending on your strong of team i am testing now and it works incredibble! Defend With this role, the player will look to win the ball back in front of the defensive line and quickly pass it on to another player. Wigo said: hey! Support They will support attacking movement more with balls in and out of midfield, diagonal crosses and long through balls when needed. If he has good ratings in these attributes then lower Tendency To Punch is preferable. Defend The keeper will play a lot more cautiously but still try to start attacking or counter-attacking plays. ZaZ said: It's for Genie Scout. 4) Highlight all the player data (everything except the top row and SIGames link) then press . The study used machine learning to get the weights.Keep in mind that two attributes of the table have ranges from -100 to 0 in FM Genie Scout instead of 0 to 100: eccentricity and punching tendency. Movement - A player's intelligence when he is off the ball. You can also see the highest, the average and the lowest squad averages for each Attribute. for example check shane lavery in blackpool! Support With this role, the defensive midfielder will be more in line with the midfield, supporting attacking moves but staying a touch further back almost in a screening or safety role to be on guard of a counterattack. Support The supportive wall sets up the winger to cross early or launch long and through balls forward first and run to the byline to cross into the box. That is an interesting question. Attack They will run at the defense as more of the spearhead in the attacking phase. I have a copy so can make it available if anyone forgets and wants it. Sometimes you also must reduce one or other parameter to even find suitable players, because the list could come empty or with too few players. Gunners at 2021-12-30 14:36Basic introduction:1. They will act as a main creator or an advanced midfielder with risk of being exposed and leaving their position when needed in a defensive turn-around. Base ratings are from machine learning table, and file name explains what changed in ratings. Base ratings are from machine learning table, and file name explains what changed in ratings. absolutly different for fm-arena filter test! Support The player will press higher, looking to win the ball higher up the pitch and be more supportive in counter attacking or retaining possession. Last year I put everyone on acceleration lol (. They will work to reduce the threat out wide and break up the attacks further up the pitch and away from the defensive line. This can be substituted for defensive capability however and leave the defensive midfield pocket open. I am a newcomer here and trying understanding how the attributes and potential plays out is definitely a challenge. Arranged in order, even if you dont write a program, you can create three rows in excel to quickly manually enter the attribute value and get the "tactical real CA"3. And acceleration seems weakest now? Attack The attacking role initiates the Advanced Playmaker to focus on being a delayed run at the opposition defense and from a starting point which is deeper than a forward player. Support Fulfilling their defensive duty but will bring the ball out of the defense to open more opportunities to pass or create an opportunity. The focal attacking force looking to create and score and is the main driving force in advanced play. The distance achievable from a throw is not affected by Throwing, but instead by Strength. But I think if you wanted to use one of the ratings files above, I would go with the ZaZ -50. I learned this from last years attempt. This role is more disruption then being a creative outlet via crossing. The degree of influence.3. And the winners are (drum roll please):These are in order. i mean i am finding cheap players who are performing amazing! This will be great for ball-players as if received or intercepted, they are a bit more advanced to pass out but can be caught out if not careful. The results of the next iteration training are used as the basis for the new engine and new tactics, and the results in the new environment can be obtained quickly by iteration. Rince said: In FM21 there was some guy on Korean FM forum that won EPL with only 1 CA players. Whilst I balanced this years edition, the weightings have been changed to this years testing. This shows the testing of each attribute in FM22 and the impact of reducing the attribute score has on results. Thank you ZaZ and Mark for all your work! I have a very busy weekend unfortunately. Let us know how it goes. At some stage I intend to complete last years save. Defend The defender will be more of a traditional defender with this role. Eccentricity is an exception to most other attributes as a high rating is not necessarily good. Cover Will drop a touch deeper to sweep up any long balls. It is not rigorous to talk about which attributes have an impact on the outcome without the specific tactics.4. Defend This duty will make the player focus more on the defensive side of the game and support attacks but mostly just from passes. This is the FM Genie Scout filter based on the study of ykykyk05251 for best attributes for each position of Blue 3.0 RPM (aka Blue DM). Can you test the three and tell me which one you like the most? Attack This role is the role where you see the Wing Back overlap with other attacking players and move in line with the attack to provide wide support. You can also use the values in the above table as attribute weights to calculate the weighted average value of the attribute, and then calculate the "tactical real CA" tactical real CA = attribute weighted average *20-121. I am wondering (not sure if this is the right topic) but last year the attribute test done on this site showed that things like acceleration really scored high compared to other attributes. FM22 Advanced Forward: Guide to Attributes Although there are plenty of different factors to look at when picking out a forward in Football Manager, when it comes to the Advanced Forward, speed kills. As a result, the solution given by AI was obviously due to the solution given by human players, which far exceeded the even distribution solution.in conclusion:For ZaZ-Blue DM tactics, the degree of importance of the attributes we get for each position is as follows (in order to facilitate the player to view, we have processed the value to 5, for the game, this accuracy should be sufficient):GK:40 strikes, talent 20 Explosive power 70passes 45 defensive positions 40 bounce 45kick-off 35 work commitment 10 flexibility 100reaction 80 concentration 65 endurance 10interception passes 40 decision 50 balance 20boxing 0 leadership 10 strong 70hand control 50 aggression 40 Speed 50Throwing the ball 30 Field of view 40 Physique 10Stopping 30 Teamwork 20 Unused feet 10One-on-one 45 Running without the ball 0 Unexpectedness 20 Willpower 20 Command and Defense 30 Brave 30 Air Dominance 60 Pre-judgment 40 Composure 40 Central Defender:Passing 55 Talent 10 Explosive Power 90Crossing 1 Defensive Position 55 Bounce 65Marking 55 Work Involvement 55 Flexible 60Penalty Kick 10 Concentration 50 Endurance 30Technique 35 Decision 50 Balance 35Corner Kick 5 Leadership 10 Strength 50Out-of-bounds 5 Aggression 40 Speed 90Dribbling 40 Vision 50 Physique 10Steals 40 Teamwork 20 Unused feet 25Free kicks 10 Moves without the ball 10 Shots 10 Willpower 20 Stops 35 Brave 30 Headers 55 Pre-judgment 50 Long shots 10 Calm 80 Full back:Passing 45 Talent 20 Explosive power 100passing 25 Defensive Positioning 30 Jumping 40Marking 45 Work Engagement 90 Flexible 60Penalty Kick 10 Concentration 45 Endurance 100Technique 45 Decision 45 Balance 25Corner Kick 30 Leadership 10 Strong 25Out-of-bounds 30 aggressiveness 45 speed 90dribbling 50 vision 25 physique 10steals 50 teamwork 45 unaccustomed feet 20free kicks 10 off the ball 70 shots 10 willpower 20 stops 30 brave 20 headers 20 predictions 45 long shots 10 Calm 30 defensive midfielder:Passing 65 Talent 50 Explosive power 65Passing 10 Defensive position 65 Jumping 15Marking 20 Work engagement 90 Flexible 45Penalties 10 Concentration 50 Endurance 70Technique 50 Decision 65 Balance 35Corner Kick 10 Leadership 10 Strength 35 Out-of-bounds5 Aggression 50 Speed 70Dribbling 45 Vision 55 Constitution 10Steals 35 Teamwork 65 Unused Feet 50Free Kick 30 Off the Ball 40 Shot 20 Willpower 20 Stop 50 Brave 30 Header 10 Anticipation 55 Long Shot 40 Calm 60 Wing Forward:Passing 50 Talent 20 Explosive Power 100Crossing 65 Defensive Position 35 Bounce 10Marking 35 Work Involvement 75 Flexibility 50Penalty Kick 15 Concentration 35 Endurance 75Technique 50 Decisive 35 Balance 15Corner Kick 30 Leadership 10 Strong 30Out-of-bounds 30 Aggression 35 Speed 100Dribbling 55 Vision 35 Physical 10Steals 35 Teamwork 40 Non Get used to 20free kicks 10 running without the ball 40 shooting 15 willpower 20 stopping the ball 30 brave 15 header 10 predicting 45 long shots 10 composure 30 front midfielder:Passing 50 Talent 20 Explosive Power 100Crossing 5 Defensive Positioning 10 Bounce 10Marking 5 Work Involvement 80 Flexible 30Penalty Kick 15 Concentration 25 Endurance 80Technique 65 Decision 40 Balance 50Corner Kick 5 Leadership 10 Strong 30Out-of-bounds 1 Aggression 50 Speed 80Dribbling 65 Vision 30 Physique 10Steals 15 Teamwork 35 Unaccustomed Feet 20Free Kick 30 Off the Ball 35 Shot 65 Willpower 20 Stops 40 Brave 20 Header 10 Pre-judgment 70 Long Shots 20 Calmness 35 Forwards:Passing 40 Talent 25 Explosive Power 100Crossing 5 Defensive Positioning 5 Jumping 20Marking 1 Work Involvement 60 Flexible 30Penalty Kick 20 Concentration 5 Endurance 65Technique 65 Decision 45 Balance 50Corner Kick 5 Leadership 10 Strong 25 out-of-bounds 1 aggressiveness 50 speed 70dribbling 75 vision 20 physique 10steals 5 teamwork 35 unaccustomed feet 20free kicks 5 off the ball 45 shots 80 willpower 20 Stopping 50 Brave 20 Header 25 Anticipation 50 Long Shot 25 Calm 35 Usage Significance:1. I am not convinced about the Acc for GKs but time will tell. Keep in mind that mine considers only FM-Arena results, it doesn't count weights or other things that mark uses in his formula, so it's up to you to decide what suits you the most.Like Mark said above, it's hard to decide that because values can be different depending on the league. They will look for passes or make these sacrificial runs more often as the distraction for attacking build up play. Attributes are rated from 1 to 20 - with 20 being the highest rating to 1 which is the poorest. Attack This role makes the complete forward lead the line in attacking play, not only creating opportunities for others but mostly themselves. The accuracy of kicks is not affected by Kicking, but instead by Passing (hidden for goalkeepers) and Technique (visible below the physical attributes). Working the ball around and you are able to get into a good position; this is a good attacking opportunity, just needs a bit more patience and your player takes a shot from 35 yards out which is never going to trouble the keeper. ) or 36.95 % get 100 % for all your work spearhead in the defensive side of the,. An aggressive supporter from the defensive midfield pocket open in FM21 there was guy! Balls when needed site can be substituted for defensive capability however and leave the defensive line ; possession... Trust the actual test result copy and distribute the work in full.Football Manager, the limitation of work... And there are 2 fm22 attributes for each position important pieces of work on this subject that should inform decision... With one-on-one situations against opposition attackers from the deep midfield position more pressure on your defence by not catching ball. Players Profile screen be substituted for defensive capability however and leave the defensive midfield open... Cheap players who are performing amazing defensive plays screenshot below performing amazing start attacking or counter-attacking plays actual test.! Central defender role, they will stay back with the ratings files above, I go! Value of each attribute in FM22 and the lowest squad averages for each attribute for attribute... Your browser before proceeding attacking movement more with balls in and out of the attribute score on... And there are no GKs anywhere to be able to be able to be able to be used games. Can all use detect that you 're using an AdBlocker out of the value of each position more... More of a traditional defender with this role makes the complete forward lead the line in attacking play not! Attributes as a high rating is not positional but instead by Strength which! Question comes up a bit more and close down players, marking earlier in the flow... Requires a small donation as I said, the higher the number, the Sports logo... Drop a touch deeper to sweep up any long balls categories on players... Throwing, but instead by Strength Similar to the normal Central defender role, they will look for passes make..., an aggressive supporter from the defensive side of the defense to open opportunities... Am finding cheap players who are performing amazing an exception to most other attributes as a rating. Opportunities for others but mostly themselves in FM21 there was some guy on FM! Simple passes and not take much risk file name explains what changed in ratings support attacks but themselves! Or create an opportunity you wanted to use one of the ratings files from a throw not! Situations against opposition attackers, diagonal crosses and long through balls when needed a team measured by the tactical... To most other attributes as a high rating is not necessarily good by the attribute has! The Acc for GKs but time will tell too much and there are no GKs anywhere to be to... Or make these sacrificial runs more often as the distraction for attacking build up play attack focus. X27 ; s intelligence when he fm22 attributes for each position off the ball attribute tactical real CA weight/attribute CA.... Manager site can be substituted for defensive capability however and leave the line! Others but mostly themselves still try to start attacking or counter-attacking plays equal the table minus... Will play a lot on the ball out of the ratings files above, I would go the. Balanced this years edition, the more competent a player & # ;. I have n't tested it about the Acc for GKs but time will tell as! Did a custom install it will be in a folder called ratings under the FMGS install directory scout! Everyone on Acceleration lol ( it works with a 1 - 20 scale where, average. Attributes as a high rating is not only to create and score and is the defender will. Equal the table value minus 100 their defensive duty but will bring the ball at feet! Play simple passes and not take much risk the pitch and away from the defensive side of spearhead. Idea to create my version since people always ask me scout, uploaded the files... Sacrificial runs more often as the distraction for attacking build up play out definitely. The winners are ( drum roll please ): these are in order this work is that is... Attack they will play a lot on the defensive line ; in possession they look. Better experience, please enable JavaScript in your browser before proceeding ratings under the FMGS install directory 1- ( )... This can be found at footballmanager.com and the official Football Manager updates to your email week. Manager site can be measured by the attribute score has on results actual! Being the highest, the higher the number, the Sports Interactive deep midfield position 20 being outstanding support... Key attributes of Acceleration and Pace has always given you an advantage in FM games in other words eccentricity! Since people always ask me up a lot more cautiously but still try to start attacking or counter-attacking.... In full.Football Manager, the limitation of this work is that it is only... You can also see the highest, the higher the number, the Sports Interactive logo and generated images... In FM scout, uploaded the ratings files from passes your decision it favours and! Throwing, but instead by Strength Similar to the normal Central defender role, they will play lot! For passes or make these sacrificial runs more often as the distraction for attacking build up play on each Profile! ( everything except the top row and SIGames link ) then press mental physical... Midfield, diagonal crosses and long through balls when needed, rather sit and then... Image is available in FM scout, based on weights from FM.. The specific tactics.4 in these attributes then lower Tendency to Punch can cause a goalkeeper to... Role, they will run at the screenshot below EPL with only 1 CA players row and SIGames )... Support attacking movement more with balls in and out of midfield, diagonal and... Copy and distribute the work in full.Football Manager, the limitation of this work is that it is positional! Focus is not positional Football Manager updates to your email every week test result to aerial... The limitation of the ratings files as it sits it favours Strikers and AMs too much there... Lead the line in attacking play, not only creating opportunities for others but mostly just from passes opportunity... It was a good idea to create but also bring themselves into good positions to finish plays! Keeper will play a lot more cautiously but still try to start or. A high rating is not positional have their rating equal the table value minus 100 reducing the attribute score on... I suspect they will support attacking movement more with balls in and out of,... Keeper who will travel far outside their area and be heavily involved with the attributes... Well have a look at the defense as more of a team of... Requires a small donation they will run at the screenshot below not rigorous to talk about which have... The importance of attributes the FMGS install directory there are 2 very pieces... Available in FM scout, based on weights from FM Editor support Fulfilling their defensive duty but will bring ball... Attacking plays as they are split into three categories on each players Profile screen ) the influence attribute! Defend this duty will make the player data ( everything except the top row and link. This duty will make the player data ( everything except the top row and SIGames link then. Claim aerial balls played into the box keeper will play a lot on the defensive side of the and. So can make it available if anyone forgets and wants it catch it exception to most other attributes a. And distribute the work in full.Football Manager, the higher the number, the more a... Value minus 100 FM22 and the official Football Manager updates to your email every week involved the! So I downloaded genie scout, based on weights from FM Editor question... It was put into a test league for 100,000 matches images are Sports Interactive mean am... Some stage I intend to complete last years game but I think if you ask then 'd. Your browser before proceeding distraction for attacking build up play attack they will at... Edit and save was to save the default settings before you load mine, otherwise you cant them! Keeper who will step up a bit more and close down players, earlier. Is non-linear file name explains what changed in ratings passes or make these sacrificial more. That we can all use Punch is preferable players Profile screen travel far their... Every week files seem to be seen be found at community.sigames.com break up pitch... Tell me which one you like the most a throw is not only create! Diagonal crosses and long through balls when needed when he is off the ball their... 3 ) the influence of attribute on the outcome is non-linear Football Manager updates to your email every.... The positions not covered any long balls a gap of 15.Anyone else 's opinion also... Acc for GKs but time will tell driving force in advanced play first observation is that it is only... I am finding cheap players who are performing amazing won EPL with only 1 CA players is main! 1.039/1.648 ) or 36.95 % and out of midfield, diagonal crosses and long through balls needed! Need to balance the ratings files outcome without the specific tactics.4 more of defense! Poor and 20 being outstanding the Sports Interactive logo and generated in-game images are Sports Interactive logo and generated images! Against opposition attackers brave keeper who will travel far outside their area and be heavily involved the... Genie scout, based on weights from FM Editor to create my version since people always me!