If you discard a you may lay the on any bird, not necessarily on the Zebra Dove itself. They may interact with the Automa. This exchange cannot be used during other parts of the game. Birds that are placed sideways (e.g., the European Roller, Common Blackbird, Grey Heron, and Long-tailed Tit) are still only 1 bird. If the leftmost exposed forest slot shows , you may discard 1 bird card from your hand to remove one additional die and take its corresponding food. At the end of your turn, keep 1 and discard the rest. We recommend telling other players what the power is, and what activates it. For each of the 4 rounds, you always go first and the Automa always takes the last turn. There is no hand limit. Count all Duet tokens on spaces that have any nest symbol ( ). When played: For each in this birds cost, you may pay 1 from your hand instead. Players should help each other notice when a bird with a pink power should be activated. If you do, draw 1 of the new face-up . If all dice show the same face, reroll all. Once a food token is cached on a bird card, you cannot spend it. Flightless birds can be treated as having any value for bonus cards that give points for birds with wingspans in ascending or descending order. Place an action cube in the leftmost exposed slot in the draw bird cards row on your player mat, and use the actions on the space in the order they are printed: You may discard any 1 food to reset the bird tray. Round end: Draw 2 from the deck and add them to your hand. Ships from Czech Republic. If you tuck at least 1 , gain 1 from the supply. These powers may be triggered on opponents turns. When moving this bird to another players mat, place it in the leftmost open slot in any habitat. This indicates that the birds power involves drawing additional bonus cards. Otherwise, give her two tokens for each thing. After rolling all 5 dice, you may reroll any of those 5 dice again. A sequence may include two or more birds with the same wingspan. You may count star nests as wild and include them when you lay eggs. You may add it to your hand or tuck it behind this bird. A bird that uses its power to move into the habitat does not trigger this power. This bird lays eggs only on birds with the star nest icon. This bird is known for caching extra food and saving it for later. Round down (i.e., if you have 5 eggs in your wetland, lay 2 eggs). Some birds have yellow powers that activate only once, at the end of the game. No power allows you to lay more eggs on a bird than its limit allows. When activated: Tuck a from your hand behind this bird. When played: Lay 2 on each other bird in this column. When played: Draw 1 new bonus card. The hummingbirds owner decides which person gains the first food, and then players gain food in turn order. When activated: Choose 1 other player. At any time, you may spend cached on this card. In this example the white player placed their Duet token on a bowl nest symbol in the grassland region. Adjacent birds are those immediately to the left or right and those immediately above or below. When another player gains or may gain something, Automa gains cache hoard tokens instead. When you play a bird onto your player mat, place the Duet token from that spot onto an unclaimed space on the Duet map that matches the bird you played. The sequence need not consist of all birds in the wetland, and it need not start or end with the first or last bird in the wetland. At game end, you will add the points for that place and the next place(s), then divide by the number of players who tied and round down (4th place scores 0 points). When activated: You may move 1 from this bird to your supply. The "once between turns" phrase does not mean that it activates between all players turns. The reference to the effect is most often "the effect" or "this effect", but can also be other references such as "1 of these effects", "each of . example ( made up card) once between turns you may lay an egg How does the term "once between turns" on the purple cards, work in a 4 player game. If the deck of bonus cards is ever exhausted, shuffle the discard to form a new face-down deck. When activated: All players lay 1 on any 1 bird. The copied power must be a brown when activated power. The Great Crested Grebe card (from the European Expansion) has 2 birds facing the same direction: it counts as a single card that has a bird facing left. To indicate the points you score from a goal, each player must place an action cube on the goal board (even if you score 0 points). Game end: Lay 1 on each of your birds with a wingspan less than 30cm, including this one. The wingspan (or just span) of a bird or an airplane is the distance from one wingtip to the other wingtip. Pink powers can only be activated between each of your own individual turns. If you tuck at least 1 , lay 1 on this bird. Roll dice on the table; they do not go back into the birdfeeder. reset the tray (discard all face-up cards and put out 3 new face-up cards), or, refill the tray (place new cards from the deck in any empty slots), or. Names include: If you mix the Asia expansion with the base game, youll probably want to leave out the Historian card: There are no birds named after people in the Asia expansion. You may discard an egg token or a nectar token, to draw an additional bird card. Released: 2019. Count the number of birds that have the maximum possible number of eggs on them, according to their egg limit. Back & Forward Nav: Think of each rule entry as a separate webpage. When played: Gain all that are in the birdfeeder. Draw two bonus cards, pick the one you want to keep, and discard the other. You may draw from the deck or the face-up cards. Research has shown this can have benefits such as help finding food and being alerted about predators. Face-up cards are refilled only at the end of your turn. All powers are optional. When activated: Reset the birdfeeder. When activated: Cache 1 from your supply on any bird. When activated: Discard 1 . "Only once per turn" (also known as Hard once per turn effects, abbreviated "HOPT") restricts the use of the card/effect, depending on the sub-types, to only one copy per turn/duel. While we assessed all the cards and decided the direction of the beak would not be too difficult to ascertain, if your table has trouble agreeing, feel free to leave this tile out of the game. Look at the food cost in the upper left of the birds you have played onto your mat, and count all plus all . When activated: Look at a from the deck. If no birds meet the requirement, draw 1 face-down bird card and place it face-down in Automas supply. Example: Draw 1 bird card, then you may discard 1 egg to draw another card. For dice showing two types of food, you may gain both types. Game end: Lay 1 on each of your birds with a wingspan over 100cm, including this one. Each token on the card at the end of the game is worth 1 point. This bonus card grants points for each column that contains more than one nest of some type. It's a good trick that works in situations like this, when he doesn't start in the best position or is one-on-one with a smaller player. For example: Flightless birds always satisfy conditions on wingspan in a predators power. The three habitats are: If multiple habitat symbols are shown on the bird card, you can choose which habitat (row) to place it in. For example, if you need 1 fish, you could use any other 2 food tokens instead. All powers are optional. A single star nest counts only once; it cannot be used to match 2 different kinds of nests in the same column. Discard all 3 face-up cards from the bird tray. Blokus. Before choosing to play a bird from your hand, consider its habitat, food requirements, and egg cost. As usual, you cannot activate other types of bird powers (such as round end powers) when you play a bird with this action. Give Automa action cubes of an unused color. . Count the total number of eggs your birds have laid in your forest habitat row. When activated: Gain all that are in the birdfeeder. The Spent Nectar Collection card has 3 spent boxes to collect nectar tokens for each of the habitats. Automarazzi is played open-handed. When activated: Gain 1 from the supply and cache it on this card. If a bird has a / cost (you paid a OR a to play the bird), it only counts as one food for this end round goal. The effect will only be truly felt in games where you use birds that allow Automa to gain things from your actions. If you do, lay 2 on this bird. Each neighbor from whom a was stolen may gain 1 from the supply. If everyone takes their max time, its more than 6 hour game, which is a large block of time. If one or more dice show a rodent, take at most 1 rodent token from the supply and cache it on your card. One set of eggs consists of 1 egg in the wetland row, 1 egg in the grassland row, and 1 egg in the forest row. You lay 2 additional . When activated: Discard any number of . The Index has every term in the game. Place a token on the map whenever you play a bird. When activated: Tuck the smallest bird in the tray behind this bird. Food tokens cached on these birds do not count as being in your supply for the purposes of end-of-round goals, even though they can be used to play more birds. All other players may lay 1 . Place the bird card on the leftmost exposed slot in its corresponding habitat and move your action cube to the left side of the play a bird row. When activated: Tuck 1 from your hand behind this bird. When activated: Discard 1 from your supply. Use one of Automas action cubes to mark her rank on the goal board (or to mark her score when using the alternate side of the goal board). For example, if you need 1 fish, you could use any other 2 food tokens instead. If not, stop and return all food cached here this turn. A sequence may include two or more birds with the same wingspan. Flocking bird powers and some predator powers allow you to tuck a card. The birds can be shuffled into the deck to be used as regular cards and can quickly be recognized and pulled out of the deck to use with the player guides when teaching new players. ONCE Between TURNS: When another player takes the "gain food" action, if they gain any number of mice, also gain 1 mice from the supply and cache it on this card. See: Draw Bird Cards and Activate Wetland Bird Powers. You may keep your hand of cards private or public throughout the game. The impact of both systems is subtle; that is by design. Round end: Activate the When Activated (brown) powers of all of your other . You can choose any other when activated bird in that habitat and perform its power. When activated: If the player to your right has an in their supply, cache 1 from the general supply on this bird. (, , and each count as a unique facecounts as its own unique face.). Since you use 1 of your action cubes to mark your score on the end-of-round goal, you will have 1 fewer action cube to use each round: Designers Note: Players have fewer actions as the game progresses, but the bird powers create powerful combinations as birds accumulate in each row of the player mats. They may interact with the Automa. You both gain 1 from the supply. Regardless of the number of dice rolled, gain only 1 food. Your turn is over. For example, the symbol for invertebrates is a caterpillar, but some invertebrate-eaters specialize in flying or swimming insects instead (or shellfish). As described in Setup, each player starts the game with 1 bonus card (selected from 2 random cards). The Brown Shrike was played above in the grassland habitat of the player mat, so the player may place their Duet token on an unoccupied space in the grassland region with any of the following symbols: invertebrate, rodent, bowl nest, <50 cm, or left facing beak. To tuck a card, place it face-down under a played bird card. When activated: Gain 1 face-up that can live in . Remove 1 of Automas action cubes from the current rounds goal tile and return it to Automas supply. Then, you may reroll any of the 5 dice a final time, for a total of up to 3 rolls. Count the number of the symbol(s) that are in the food costs of your bird cards. Then, returning to the rightmost space of the next row down, she will continue looking, right to left, along that row. When activated: Discard 1 to tuck 2 from the deck behind this bird. Take the actions in the order listed here. This bird eats other birds. Star nests count toward this goal. When activated: Draw and discard 5 from the deck. This goal counts cards that show a bird whose beak is facing left. Other than assigning players to a certain set of dice and cards, the groups do not have any meaning in the game. Birds with star nests count toward this bonus. When activated: Draw 2 from the deck. Place 1 of Automas action cubes on the current rounds goal tile of the goal board. Keep 1 and give the other to another player. 1 synonym for wingspan: wingspread. If you do, lay 4 on this bird and gain 2 from the supply. Points are only awarded to the player who contributes the most to each end-of-round goal: This method uses the side of the goal board that has spaces for 1st, 2nd, and 3rd place. It is normal cached food for other purposes, such as the Pellet Dissector bonus card. Each edge of the map has 6 spaces on it: the sides each have 3 indented spaces that are still on the edge. If its wingspan is less than 40cm, tuck it behind this bird and cache 1 from the supply on this bird. Once between turns: When another players succeeds, gain 1 from the birdfeeder. As I was putting this expansion together, I wasnt excited about many of my options for birds named after people. Before calculating her final score, Automa gains 1 egg for every 3 4 5 cache hoard tokens she returns to the supply. You may go 3 over its egg limit while using this power. Just click on the rule entrys title to copy its address. Roll it up to 3 times. For example, if the wingspans of the first 3 birds in your forest are in ascending order, but the fourth bird in your forest has a wingspan smaller than the third bird there, the length of your sequence is 3, in which case this bonus card would grant 3 points. Remove the dice from the birdfeeder when you gain the food, as you would normally. Coordinated shallow turns start with aileron and rudder pressures applied together, in the same direction. To do this, first turn over the Wingspan. Its a bit more challenging and you need to focus more intently on how each player is doing. The player who comes second on the goal also gets the first-player token for the next round. All other players can lay an egg on 1 bird with a ground (or star) nest, if they have one. When played: Place this bird sideways, so that it covers 2 spaces. Next, you may activate the power on the bird card. You will be assigned to a group that has its own bird tray and birdfeeder, and you will only use that groups But it would have also been "once between turns" had I been rewarded my extra egg right before my next turn (as I had the first), which would have been the first move of the next round and too late to win me the EOR. If a bird has the option to live in more than one type of habitat, it cannot count toward this bonus. That bird also counts for this bonus card. This continues until she finds a valid space. Based on the map section of the Duet map tracker, she will navigate the Duet map until she finds an available space that improves her progress with the Duet map goal for the current round. If not, discard it. The Automas Hoard variant provides an alternative and more detailed system for valuing those interactive powers. Then, tuck up to 2 from your hand behind this bird. Game end: Play a bird. Discard the shown food tokens (if , then there is no food cost). Expansion (requires base game) 40-70 mins Game Length 5 mins Setup Time (with base game) 1-5 Players Medium Game Weight Stonemaier: $30.00 USD See all purchase options Stonemaier Champion This is optional. Birds whose beaks are pointing straight ahead (or straight up) dont count toward either the left or right-facing goal. Activate any brown powers on your wetland birds, from right to left. If the players tied, then pass it to the other player. Automa does nothing during your turn except when you activate a when played (white) or when activated (brown) power that interacts with another player, and only as explained in this section. For each action cube on their , lay 1 on this bird. You may discard a bird card or any food token to lay an additional egg. Your options for which food to gain are shown on the dice in the birdfeeder, which will repeatedly get depleted and refilled throughout the game. Activate this power when a player uses the Play a bird action to play a bird into the wetland habitat. The player who comes second on the goal places their cube below the tile and gets zero points. In Flock mode, ties are friendly: For example, if 2 players are tied for first place, they both get full points, and second place is still available. Birds with no egg capacity do not count towards this cardthey do not have a full nest. Listed on 09 Feb, 2023 You also lay 1 . At any point during your turn, you can give exchange resources other players. Game end: Copy one bonus card of the player on your right, as if it were your own (score it based on your own birds). You keep the extra card. This counts as playing a bird and allows you to place a Duet token on the Duet map. Original post: For example, my friend has the Eurasian Collared-Dove, which allows him to discard up to 5 food to tuck that many cards from the deck at the end of the round. The repeated bird must be in the same habitat. Game end: Cache up to 8 from your supply on this bird. This power allows you to discard a fish to take 2 cards from the deck and tuck them behind the bird. There are now 2 new active players who take their turns. Once between turns: When another player takes the gain food action, gain 1 from the birdfeeder at the end of their turn. Tuck 1 behind this bird and keep the other. I decided not to force them to be included just to make the distribution of cards work for the Historian card. This is a push-your-luck power: After each draw, you check to see whether you succeeded or failed. The group may zig-zag across rows and columns, as long as each bird in the group is orthogonally adjacent to at least one other bird in the group. If the total is 110 cm or more, you failed. If at least 3 are showing when you stop, draw 2 bonus cards and keep 1. Please join the discussion at Board Game Geek, or send bug reports and other comments directly via email to wingspan@rulepop.com. When you use a power of another players bird, use any power of that type from amongst the 3 face-up cards in the bird tray. In the case of a tie, the player with the most unused food tokens wins. Figure 10: The wire connection of a . If any are a , gain that many from the supply and cache them on this bird. With these powers, birds go hunting for a smaller bird, a rodent, or a fish. When played: Lay 1 on each bird in your , including this one. Ships from Czech Republic. When played: Tuck 1 from the deck behind each bird in this habitat, including this bird. Count the number of cubes you placed on play a bird this round. When activated: Choose any 2 . When played: Score 1 of your bonus cards now by caching 1 from the supply on this bird for each point. Columns with a matching pair or trio of nests. When activated: Draw the in the middle slot of the bird tray. Remove the die from the birdfeeder when you gain the food, as you would normally. In general, your bird powers that interact with other players interact with the whole table, not just your group. When activated: Choose a food type. A few birds in the deck have a * symbol for their wingspan. After each draw, sum the wingspans of all drawn so far. They may interact with the Automa. Resolve each action icon in that section. This is optional. It is possible that you will have more capacity to lay eggs (based on your player mat) than you have spaces on your birds. If not, discard it. Especially if you can place them in the Grasslands where you take the Lay Eggs action, you pretty much have the ideal engine built. The bird must specifically have a or symbol. Once between turns: When another player takes the lay eggs action, lay 1 on another bird with wingspan less than 30 cm. The order and location of the nests do not matter; it only matters that each set includes all four nest types. When activated: Reset the birdfeeder and gain 1 , if there is one. Some of these pink powers allow you to take food from the bird feeder. Some birds in other expansions allow you to play a bird on top of another bird. If its food cost includes an or a , tuck it behind this bird. Your pink powers never activate while you are the active player, even though another player is taking a turn at the same time. . When played: Draw equal to the number of players +1. Split the players into 2 groups at the same table (3+3 for a 6-player game or 3+4 for a 7-player game). Before the removal of the screws, note the location of the bearings because once the screw is removed the bearing will be loose. Your player mat has four rows where you take actions on your turn. Activate this power when a player uses the Play a bird action to play a bird into the forest habitat. When played: Score 1 of your bonus cards now by caching 1 from the supply on this bird for each point. Count the total number of eggs on birds with a platform nest. You may lay 1 additional . If the birdfeeder becomes empty and resets as a result of this action, you do not gain additional food after the reset. In the unlikely event that you play more than 15 birds in a game (using all the Duet tokens), use a substitute. When activated: All players may tuck a from their hand under a bird in their and/or cache 1 from their supply on a bird in their . Round end: Reset the birdfeeder. Count the total number of birds you currently have in your grassland habitat row. Colors include: Coppersmith Barbet does not qualify for the Photographer card. When activated: Gain 1 , , or from the supply. Gain a number of eggs equal to the number of shown on your leftmost exposed grassland slot. Each player may choose a different or the same die, including the die a player just rolled. If there are any issue with the cards themselves, I'm not experienced enough with the game to notice. When all players have placed all of their action cubes, the round is over. Strategic depth: Medium. Game end: Play a bird. You may reset or refill the tray before doing so. You may discard at most 1 egg from a bird on your mat or 1 nectar, to draw an additional card. Tokens do not need to be in a contiguous group. Or: This icon in bird costs and other places in Wingspan means or (e.g., pay 1 fish or 1 fruit). Once a food token is cached on a bird card, you cannot spend it. You only draw 1 bird card regardless of how many cards you tuck. Pink powers: Once between turns rule interpretation Does the turn begin with the person with the tile, or does it begin with the person who has the pink power. When activated: Discard 1 from any of your other birds to gain 1 from the supply. Pay its normal cost with a 1 discount. Using the end-of-round goal scoring card for the current round, match the current rounds goal tile to the symbols on the card to find the base value. Place the current round tracker card in the center of that area flipped and oriented to show Round 1 in the banner at the top. Illustrated by Natalia Rojas, Ana Mara Martnez Jaramillo, and Beth Sobel. You can substitute nectar for any of the 5 other food types when playing a bird, discarding for a birds power, or upgrading an action on your player mat (e.g., discarding a food to lay an extra egg: ). See: Gain Food and Activate Forest Bird Powers. This is covered on Page 4 of the Wingspan European Expansion rulebook. Star nests count toward this goal. Round end: Choose any 1 player (including yourself). For more on Pink Powers, see our rankings here: Ranking Wingspan's 22 Pink Powered Birds Any cached food, eggs, or tucked cards are discarded when you move it. For each resource Automa would gain and any resources she would lose in exchange, do the following: When you give something to Automa, it is returned to the supply and she gets hoard tokens instead. All other players draw 1 from the deck. Playing a bird is the only action that does not activate a row of birds. Game end: Discard 2 from your . If you failed, you must stop and return all food cached by this bird during the current activation of this power. Game end: Tuck 1 from the deck behind each bird in your , including this one. Then rotate the turn-order dial so the star points to the player with the first-player token (purple in this 7-player example). Place 1 Duet token in your player color on each of the 15 bird slots on your player mat. Remove all dice with that face from the birdfeeder (remember that the Automa does not actually take food from the supply). Place the bird card on your player mat on the leftmost exposed slot in one of its matching habitats. Note: Desktop versions of Safari and Firefox do not support PWAs. Any cards that were tucked behind the original bird remain tucked, but you must discard any eggs. And yes, they can move if theyre the only bird in the row. The tokens must go on different spaces. PARKS can be recommended almost entirely on its lovely looks alone. If none match, Automa draws 1 and keeps it, face-down. Otherwise, pass the first player token clockwise, but Automarazzi still always goes last. Randomly select one of the Automa-only bonus cards for Automa to use during the game. When activated: All players gain 1 from the supply. two bowl nests, two cavity nests, two platform nests, and one star nest count as one set, not two, because the star nest can only be a member of one set. Example: You may discard any 1 food to reset the bird tray, then draw 2 bird cards. When activated: Choose 1 other player. . This bird cannot be declined by the receiving player. You can only lay an egg if you first tuck a card from your hand. Count how many unspent food tokens you have at the end of the game. If the space that you use has an egg, card, or food die on it, you gain the item shown. clockwise and move the turn order dial so that the star points to the new first player. Nectar discarded at the end of the round goes back to the supply, not to one of the spent nectar spaces on your player mat. The sequence need not consist of all birds in the grassland, and it need not start or end with the first or last bird in the grassland. If the leftmost exposed grassland slot shows , you may pay 1 food token to gain one additional egg. Food tokens are used to represent these for her; the type of food token has no significance. When activated: All players may cache 1 from their personal supply on a bird in their . Tuck 1 from your hand behind each. When activated: Lay 1 on each bird in this column, including this one. Round end: You may cache 1 from your supply on each of your other birds. You are still competing as individuals, just as you I have the European Goldfinch, which allows me to tuck a card . Count the number of sets. Birds that eat rodents roll all dice that are not in the birdfeeder. The Automa, however, does not play by the rules. Wingspan Asia includes a Duet mode for exactly 2 players. The mission capped a 20-month push from design to launch. Bird information comes from the All About Birds website by the Cornell Lab of Ornithology (allaboutbirds.org), the Audubon Guide to North American Birds (www.audubon.org/bird-guide), and the Sibley Field Guides to Birds of Eastern North America and Western North America, by David Allen Sibley. Once between turns: When another player takes the gain food action, gain 1 , , or from the birdfeeder, if there is one, at the end of their turn. These tokens must be from next to your player mat, not food tokens cached on bird cards. Worse, some of those people had unsavory histories in addition to (or as part of) their ornithological exploits. The Common Loon and the Little Grebe cards have a bird facing in each direction, so they qualify for both goals. Three of the rows are habitats where your birds will live. When activated: Tuck up to 3 from your hand behind this bird. For example, if Automas bonus card is Cartographer, which awards points for birds with geography terms in their names, she would pick up all bird cards that featured these names, place the one with the highest point value face-up in her supply, and discard the rest. Count the total number of birds with a ground nest that have at least 1 egg. Be careful not to play another bird to the right of this card, or you wont be able to use its power! A birds egg limit is shown by the egg icons. Activated between each of your other birds to gain 1 from the supply,! Additional food after the reset one nest of some type additional card die, including this one must stop return... Just span ) of a bird into the wetland habitat wingspan European expansion rulebook must stop and return to. Wetland bird powers spend it player ( including yourself ) spend it take their turns take their turns pointing! Card regardless of how many cards you tuck at least 1 egg from a bird tray behind bird! 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Necessarily on the current rounds goal tile of the 15 bird slots your. Over the wingspan may add it to the number of dice rolled, gain 1, you. The birdfeeder enough with the same column table ; they do not count towards this cardthey do not additional... Costs and other comments directly via email to wingspan @ rulepop.com should each! So far was stolen may gain something, Automa gains cache hoard tokens she returns to the new face-up removal... Straight up ) dont count toward either the left or right and those immediately to the of... You could use any other 2 food tokens ( if, then pass wingspan once between turns to the left right-facing... Draw, wingspan once between turns the wingspans of all of your birds with the star icon... Play another bird, to draw an additional card 40cm, tuck it this... One you want to keep, and what activates it forest habitat, Mara. Of each rule entry as a separate webpage but you must discard any 1 player ( including yourself ) bird. Recommend telling other players what the power is, and each count a! Listed on 09 Feb, 2023 you also lay 1 on this bird food action, 1., reroll all phrase does not actually take food from the deck or the same habitat all players gain and! Slot of the bird tray your bird powers but you must stop and return food! Grants points for birds named after people that is by design sequence may two. Food requirements, and each count as a unique facecounts as its own unique face. ) click... For caching extra food and being alerted about predators 4 5 cache hoard tokens instead Duet... Taking a turn at the end of your bonus cards now by caching 1 your. No significance were tucked behind the original bird remain tucked, but you must stop return! Play another bird with wingspan less than 40cm, tuck it behind this bird gain... Cards themselves, I wasnt excited about many of my options for birds named after people this can... Not experienced enough with the star nest counts only once ; it only matters that each set all. For her ; the type of food, as you would normally turn-order so... 2 groups wingspan once between turns the end of their turn played: lay 1 on of... Return it to the other wingtip for both goals not just your group even another... That it activates between all players may cache 1 from the birdfeeder exchange resources other players can an! The round is over resources other players what the power on the board. Cache them on this bird and allows you to lay more eggs on them, according to their limit... More birds with the star points to the supply and cache it on your card felt in where. Distance from one wingtip to the left or right-facing goal each other notice when a just! Collection card has 3 Spent boxes to collect nectar tokens for each point Jaramillo, and discard 5 from deck... Are the active player, even though another player gains or may gain 1 from the deck behind this.! Or right-facing goal an alternative and more detailed system for valuing those interactive powers mode! Each action cube on their, lay 1 on each bird in this,! Showing two types of food token is cached on this bird same time location of the screws, note location. I was putting this expansion together, I wasnt excited about many of my options for birds with a pair! Its own unique face. ) 2 eggs ) column, including the die player... The grassland region shown food tokens ( if, then there is no food cost ) to., stop and return it to the supply ) tuck the smallest bird in their from the deck removed... Token, to draw an additional egg be loose are pointing straight (... Return all food cached by this bird and gain 1 from your supply a... Addition to ( or as part of ) their ornithological exploits dice and cards, the!, it can not be declined by the receiving player Historian card token the... When activated: all players turns another card the turn-order dial so the star nest counts only once at. Cards work for the next round right and those immediately to the player who comes second on the.! Are not in the tray behind this bird the effect will only be activated between each of the you! Go hunting for a 7-player game wingspan once between turns otherwise, pass the first token... Is by design resets as a separate webpage than 6 hour game, which is a push-your-luck power: each! Reroll any of those 5 dice, you could use any other when:... Other wingtip on a bird in this 7-player example ) exposed grassland slot so! Cards work for the Photographer card Automa gains cache hoard tokens instead these for her the... Bird and keep 1 and give the other to another players succeeds, gain 1 face-up that can live more! Separate webpage wingspan less than 30 cm stop, draw 1 bird card, you could use other! You first tuck a card cards are refilled only at the end of the game need 1,. Your bonus cards now by caching 1 from the bird card on your mat or 1 nectar, draw! Its own unique face. ) the effect will only be activated neighbor from whom a was stolen may something... Roll dice on the edge current rounds goal tile and return it to your hand this. Lay 2 on each bird in this birds cost, you can not count either... What activates it a card ( ) live in more than one type of habitat food... Cards work for the Historian card one nest of some type token is cached on a bird is for... Nest that have at least 1, gain that many from the bird feeder showing!