Once each area is completed, the event pauses until the player selects the next area. There is a very high chance this includes you. The main Combat page has details on the specifics of the max hit, accuracy, and evasion equations the game uses to calculate your stats. There are several non-combat skills that improve various parts of the combat experience: Other skills helpful for smooth progression include: Melvor Idle is not competitive, so it is recommended to set goals that you personally want and work towards them. You're right: 2H for me is 9% better for training defense. Attack 5 times for 170 damage each (Can miss). Magic skill level increases Magic Accuracy Rating and Maximum Hit (0.5% per level) when using spells and Magic Evasion Rating when defending from spells. Interestingly enough, the Battleaxe is TERRIBLE against Hill Giants at all attack styles when compared to other weapons. One item is consumed per Active Prayer whenever Prayer Points are used. Also, if you are using Auto Slayer, monsters locked behind an item will never appear if the item is not equipped; you can leverage this to control the task rolls. This guide will break the game into multiple sections and try to give advice for each. Fighter Amulet works similarly for enemies primarily fought with Melee; Rokken and Hunting Greater Dragon. Espaol - Latinoamrica (Spanish - Latin America). +10% Accuracy Rating when using Archaic Spells that use Poison Runes per piece. +15% of Maximum Hit added to Minimum Hit, and -25% Ammo Preservation when using Throwing Weapons. This is doubled if a 2-Handed Weapon is currently equipped, +4% Damage Reduction when fighting a Magic Enemy, +8% Damage Reduction when using a Magic 2-Handed Weapon, +4% Damage Reduction when fighting a Melee Enemy, +0.25% Max Hit for each 1% of Damage Reduction the Enemy has, +1% Max Hit for each 1% of Damage Reduction. +10% Rune Preservation. Grants access to Afflicted City. Alla rttigheter frbehllna. The slight loss of strength bonus with sword vs scimitar is worth the accuracy bonus most of the time. +5 minimum damage when using Air Spells per piece, +5 minimum damage when using Water Spells per piece, +5 minimum damage when using Earth Spells per piece, +5 minimum damage when using Fire Spells per piece. from the Volcanic Cave. +2% chance to receive an Ash drop while Woodcutting. Curses may be used at the same time as Standard Magic, Auroras, and Archaic Magicks, but cannot be used with Ancient Magicks. Enemies have -5% Damage Reduction. There is a very high chance this includes you. Use scimitar for strength training and sword for att/def. Magic Skillcape for purchase from the Shop, which doubles the rune cost reduction of items when equipped. The higher the number, the better. As the player is just being introduced to combat, this section will try to be as simple as possible, while also setting some guidelines for the rest of the guide. This affects both Magic Accuracy Rating and Magic Evasion Rating. Passive: +10% chance to ignore Slow effects, +10% chance to ignore Frostburn and +10% chance to ignore burn. When equipped with Nature's Blessing Ring: +50% Hitpoint Regeneration, +40 Maximum Hitpoints and +30% of Maximum Hit added to Minimum Hit when using Nature spells. While the Target is both Poisoned and Bleeding, +40% of Maximum Hit added to Minimum Hit and -40% Attack Interval. With proper bonuses, the player can attempt much more difficult content and make progress a lot faster. Combat Guide - Melvor Idle Passive: +10% Magic Maximum Hit and +10% chance to apply Burn, Frostburn or Freeze when hitting with a Magic attack (once per turn). +1 Additional Runes of the same type in Runecrafting, When hit, gain a stack of Rage: +2% Max Hit and -2% Attack Interval (Stacks up to 10 times), +1 to base drop quantity of Stardust and Golden Stardust from Astrology. Alla varumrken tillhr respektive gare i USA och andra lnder. Passive effects are bonuses that are always in play. Auroras, such as Surge II for instance, can be used with Ancient Magicks, however effects that increase damage do nothing. Prayer, while always useful, can be difficult to level up in the early game, and many players ignore it due to the upkeep required. Make sure to click on the defense attack style instead of atk or str, and battle whatever lets you do the most damage in the least amount of time. A simplistic order for completing Combat: At this point in the players journey it can be safely assumed that they have unlocked the vast majority of bonuses from Astrology, if the player is just starting in the expansion and hasn't completed Astrology, there are some major benefits that can be obtained from Ashtar and some from Rosaniya that should be picked up as soon as possible. - This dungeon has a guide at Dragons Den/Guide, Ancient Plate Armor comes from the Volcanic Cave. Best weapon for Att/Str/Def training? :: Melvor Idle Allmnna diskussioner Due to the slower attack speed and the relative difficulty of Fletching large amounts of bolts, you shouldn't use crossbows until you have the Dragon Crossbow or better. The default pillar for nearly all of the Expansion - immensely powerful buffs for all skills, Global Doubling being very powerful in combat particularly. This is not mandatory, but it is recommended as you will be earning Slayer XP and Slayer Coins all the while, and you will be able to purchase Prayer Points and Food at a profit. Attack 3 times for 175 damage each. Reduces the Fire Rune cost of Magic Spells by 4 when equipped as an Offhand. Avoidable. #4. Avoidable. Refer to Into the Mist/Guide for a comprehensive guide on completing this dungeon. Strength Strength increases your max hit with melee weapons. This dungeon cannot be completed without the Dungeon Equipment Swapping upgrade purchased from the shop. Defence is one of the seven Combat skills in Melvor Idle. melvor idle best defense training weapon - augustmaturo.com Enemies have -5% Damage Reduction. 10% Damage Reduction. Personally, it's up to the player to decide what they feel is best, you can opt to go for one handed and it will be faster, slightly, but usually doesn't give the same amount of strength bonus as you'd get with two handed weapons, so you're lowering that max hit to be slightly faster, one of the best weapons for early to mid game players like you would be dragon claws, they upgrade twice. one of the best weapons for early to mid game players like you would be dragon claws, they upgrade twice. Here are the variables I was testing, I believe all Skillcapes have the same bonuses, The Ice Arrows are just so I am not wasting a bank slot. Passive: Reflects up to 25% of damage dealt to you (Reflect dmg cannot activate more than once per enemy turn. Unlike the other two combat styles, Melee has separate skills for increasing Accuracy and Damage ( Attack and Strength respectively) instead of them being combined into a single skill. Melee weapons and armor can be made using the Smithing skill or received as drops from various Monsters or Dungeons. With Auto Eat, the type of food does not matter as long as one does not run out of it. Reduces the Nature Rune cost of spells by 1, and grants access to the Nature's Wrath Spell. This page was last edited on 31 December 2022, at 20:54. // and our On a hit, gives the enemy +20% Attack Interval for 3 of the enemy's turns. Consider the addition of the Passive Slot - By equipping powerful passive effects in this slot, you can greatly increase your DPS, item drop rate, or greatly reduce your food consumption. Sets of Poison, Infernal, and Lightning robes can also be crafted through. Longrange should likely be used before this cutoff to also get an amount of Defence XP! The Air God Dungeon drops Ranged armor and equipment, and is usually completed with Melee equipment Curses and Special Attacks cannot be used with Ancient Magicks. When equipped with Amulet of Curse Totem Summon, Hood of Shade Summon and Ring of Phantom Summon: +30% Chance to preserve Summoning Charges and +200% Summoning Maximum Hit. Access to Barbarian Fishing Area when equipped. +60% Smithing XP when worn, until depleted. 01628 533 550 . Each has a separate attack bonus stat associated with it, and most melee weapons have different bonuses for different styles. The Fire God Dungeon drops Melee dps oriented armor and equipment, and is usually completed with Ranged equipment from the Air God Dungeon. Use scimitar for strength training and sword for att/def. The author of this thread has indicated that this post answers the original topic. Reduces the Earth Rune cost of Magic Spells by 7 when equipped as a Weapon. damage determines your maximum potential damage on a successful hit. This page has been accessed 751,959 times. Cannot be doubled, +25% chance to gain 1 cooked version of a fish when Fishing, Passive: Bones are automatically buried for 200% of their Prayer Point value. https://wiki.melvoridle.com/index.php?title=Equipment&oldid=60580, Passive: +10% Lifesteal,+100% Bleed lifesteal and -0.1s Attack Interval, Passive: -1 Prayer Point Cost for Prayers and +10% Chance To Preserve Prayer Points, Passive: +2 Base Quantity for Summoning Tablet Creation and +2% Summoning Skill XP, -75 Stealth while Thieving, When you pickpocket a unique item gain flat gp equal to 0.5-3x its value, Quantity of logs produced by Woodcutting is doubled, -8% chance to receive Special Items from Fishing, +15% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails. Only works on Ores. Elite and Master difficulty Tasks can be quite difficult, especially if using Auto Slayer, it may be more efficient to only do tasks when possible, and fight each enemy normally when the player can't be around. Completing 40 Master tasks can take anywhere from 20-80+ hours (with a probable average of about 40hours), depending on your setup, luck with task length, or efficiency/luck in re-rolling for short tasks on the fastest to kill monster. One item is consumed whenever Runes are used. One item is consumed per player attack. They shouldn't have any affect, The following are the variables and calculation I used to conclude the highest DPS weapons for each attach style (Technically DPM, but just divide by 60 to get the DPS if you REALLY care), All numbers below are based on the Stab attack style with a Rune Scimitar, Damage Per Hit = Raw Max Hit * Raw Accuracy236 * 75% = 177 Damage Per Hit, Hits Per Minute = 60 / Attack Speed60 / 2.4 = 25 Hits Per Minute, Damage Per Minute = Hits Per Minute * Damage Per Hit25 * 177 = 4425 Damage Per Minute, Damage Per Minute % Worse than BIS = (MAX(Damage Per Minute) / Damage Per Minute) - 1(4695 / 4425) - 1 = 6.09% (comparing this value to the Sword, which had the highest DPM), I have the weapons ranked best to worst for their respective attack styles. Additional insight welcome!! The primary reason to do this dungeon is the Infernal Cape which grants 4% Damage Reduction and works well for each combat style. If you have 100% Hitpoints, +20% Damage to All Monsters. slayer level 60 - highlands . Competes with a bunch of heavy hitters, there should be no reason to use this instead of the other options. Passive: (MELEE ONLY) -0.1s Attack Interval, -3% Damage Reduction, +7 Melee Defence Bonus. Enemy Damage Reduction is decreased by flat -10%, Grants access to Slicing Maelstrom Archaic Spell. Rune providing items provide 2x as many runes. This means that a given melee weapon will be most accurate when used in certain styles. Dealing more damage and taking less damage from the most common enemies in the game is fantastic. This guide is written for characters playing the Standard game mode. This can be found on multiple items and buffs, including: Each normal attack made by the player or an enemy will deal a random amount of damage between its minimum value and its maximum value, for all monsters, and for players without any bonuses, the Minimum Hit is 1. 1. testing. Enemies have -5% Damage Reduction. Az oldal egyes trinformatikai adatait a, Espaol - Espaa (spanyolorszgi spanyol), Espaol - Latinoamrica (latin-amerikai spanyol). Melvor Idle Full Guide for Adventure Mode: How to idle dungeons Using the Combat Simulator to measure your Drops per hour with no deaths is highly recommended. To mitigate this, you need a cumulative 100% Flat Slayer Area Effect Negation. Alternative Magic (Alt. All items dropped in these two areas come as fragments of the final pieces, needing hundreds of individual items to make one final version, therefore it is recommended to attempt to sneak in as much item doubling into your gear as possible. Gear that is more difficult to obtain is usually better. When cast, all curses remain in effect for 3 attack turns. Ancient Wizard Robes come from the Hall of Wizards. +6% Accuracy Rating when using Surge spells, +5% Accuracy Rating when using Archaic Spells that use Poison Runes, +5% Accuracy Rating when using Archaic Spells that use Infernal Runes, +5% Accuracy Rating when using Archaic Spells that use Lightning Runes, +10% Accuracy Rating when using Archaic Spells that use Poison Runes, +10% Accuracy Rating when using Archaic Spells that use Infernal Runes, +10% Accuracy Rating when using Archaic Spells that use Lightning Runes, +15% Accuracy Rating when using Archaic Spells that use Poison Runes, +15% Accuracy Rating when using Archaic Spells that use Infernal Runes, +15% Accuracy Rating when using Archaic Spells that use Lightning Runes, Apply Despair Curse to the Target on spawn or revive, +20% chance to apply Frostburn when attacking. A great all-rounder with the primary bonus of additional Damage Reduction. FEZ has a table that details a number of important stats on each Amulet at FEZ/Guide. Attack 14 times dealing 63 damage each. The pet can be unlocked by doing any action that provides Magic XP, including Alt. Grants access to the Meteor Shower Archaic Spell. Melee is one of the three main Combat styles, alongside Ranged and Magic. Progression in Melvor Idle primarily revolves around combat; while there is of course progression in all of the non-combat skills, that progression all serves to make you better at combat. Passive: +25 Minimum Damage when using Air, Water, Earth or Fire Spells. - This Slayer area has a guide at Unhallowed Wasteland/Guide, After completing the T90 weapon grinds, you are ready to face the another difficult challenge, the Unhallowed Wasteland (UW) - the final Slayer area in the base game. Best weapon for Att/Str/Def training? :: Melvor Idle General Discussions Elemental staves can be crafted from elemental runes and logs with Runecrafting or looted from monsters. When equipped with Burning Madness Ring: +20% Global Accuracy Rating and +20% Global Maximum Hit when you are Slowed, Frostburned or Burning. When equipped with Meteorite Spellcaster Ring: +50 minimum Spell damage when using Meteor Shower Archaic Spell and +20% Magic Accuracy Bonus. I would assume so, but couldn't' see anything relating to it. Defence experience can be earned while using any Combat Style by selecting the appropriate Attack Style: XP gained is based on damage dealt. If you do not feel comfortable learning how to do manual slayer, feel free to Auto-slay Perilous Peaks. The Slash and Block styles do not have any such bonus. Reduces the Nature Rune cost of spells by 1, and grants access to the Nature's Call Spell. I also did not do any calculations with the dagger because of how much worse it was in all offensive stats than the Sword (roughly half), even though it was slightly quicker (2.2 vs 2.4). Once I have the 'best' weapon, I can use my armor and mess with bonuses and such to make it work. Reduces the Nature Rune cost of spells by 1, and grants access to the Nature's Call Spell. The sections this guide will look into, and roughly how long they will take are as follows: The guide will start with an overview on how combat works, the stats, and what items affect them. On a hit, inflicts Bleed that deals 200% of the damage dealt as damage over 10s and gives the enemy +20% Attack Interval for 3 of the enemy's turns. you drop fragments for from griffins / pegasus. With this effect, whenever the player takes damage, they will also deal a portion of that damage immediately back to the enemy. The "Extend Task" button will charge another fee of, Any time the player kills one of these monsters, they will be awarded, Any task that is completed will automatically end and be replaced with a different task of the same difficulty, combat will continue with the current monster and the player will stop earning. Increasing the minimum hit is possible with buffs such as: Special Attacks are typically found on weapons have a percentage chance of triggering when in combat and will replace your standard attack. Combat in the follows a similar progression to the base game, and will be divided into three parts, the Early Expansion, the Mid Expansion, and the End Expansion. This means that a monster respawning can be considered a guaranteed miss (or two). +5% Melee Max Hit. If you're training Defense, use a 2H Sword, unless you value the defensive bonus of your shield more, then use a Sword. Melee has three attack styles: Stab, Slash, and Block. Enemy Damage Reduction is decreased by flat -10%. For example, while a Staff of Air is equipped any spells cast will have their Air Rune cost reduced by up to 3 runes. Slayer Areas sometimes require items that must be purchased using SC from the Shop such as the Mirror Shield and Desert Hat. The most well rounded for combat, not as useful for non-combat and can be used as the default. Melvor Idle is a Web-Based Idle RPG Inpsired by RuneScape, and published by Jagex. Due to the difficulty of enemies in Dark Waters, using Auto Slayer to complete Master tasks is no longer feasible following the completion of Into the Mist. Auroras provide the player with buffs, enhancing their abilities in combat.